Well, not the almighty, but the Lord of the land – and he said, “Let there be towers!” And so there were…
It’s buggy and unrefined and only placeholder graphics but it shows that the logic is starting to take a little shape.
I’ve added a basic game menu and loading animation whilst the game world is populated. Obviously (from previous screenshots) the game world is still a bit sparse but the aim is to change that over the next couple of weeks.
I’m going to concentrate on a few game objects:
That will give us something that almost looks like a game. Of course the challenge after that will be to turn it into a game but hopefully by then it will generate a bit more interest so I won’t have to shoulder all the burden myself. Regardless, it’ll be at least a few months before something playable emerges and even then it’ll just be a demo. Still, each step is a step closer, eh?
There are numerous reasons why we have migrated away from the SourceForge to host our development blog. They aren’t particularly important so I won’t delve into them. We are still using SourceForge as our project host for our SVN repository.
In other news Charlie has been working on the second UI protoype, which includes an isometric map, and most importantly, vexi3. I invite you all to check it out from SVN and take a look. Information on how to obtain and run Fortress within vexi is detailed in this thread.
Fortress is slowly coming together, and we have a lot of goals that are going to make this a fun project. If you are interested in helping out, we are always looking for developers, artists, designers, and everything else an Open Source project could need. Swing by the forums and say hello!