I’ve added a basic game menu and loading animation whilst the game world is populated. Obviously (from previous screenshots) the game world is still a bit sparse but the aim is to change that over the next couple of weeks.
I’m going to concentrate on a few game objects:
- Towers and walls – the basics of a castle :-)
- Trees
- Hills
That will give us something that almost looks like a game. Of course the challenge after that will be to turn it into a game but hopefully by then it will generate a bit more interest so I won’t have to shoulder all the burden myself. Regardless, it’ll be at least a few months before something playable emerges and even then it’ll just be a demo. Still, each step is a step closer, eh?
September 11, 2007 at 09:35
Can this game menu and starting animation be viewed anywhere?
September 11, 2007 at 09:43
It is currently in the SVN build of Fortress. I believe instructions on building it were lost when our forums went down before we switched to schattenkind.net.
the sources are available at http://sourceforge.net/projects/fortress and it should run in the vexi-3 beta available from http://vexi.sf.net
to run it just run “java -jar /path/to/vexi.jar /path/to/vexi-widgets.jar /path/to/fortress/src”
let me know if there’s any problems.
September 11, 2007 at 09:44
Ah, the animation is just a “not died whilst generating world” animation as opposed to “nice pretty introduction movie animation”…